Interactive Arrays & Game Demo
For this coding assignment, I tried to make a game using my original “Cat” gameObject();.
The bulk of the game physics were based off Daniel Shiffman’s raindrop catching game (Link Below)
https://editor.p5js.org/dlobser/sketches/qgvrYjF8B (Links to an external site.)
I tweaked the code to import my preexisting gameObject in place of the rain drops and also added a reset button, changed how levels progress, and added a title screen. Though I was able to get an array functioning properly, I want to flesh out the game a lot more and combine more graphical elements to make it something worthy of putting on a portfolio. To achieve this, I intend to update and add new level formats, tweak the overall difficulty, add player options in the title screen, and allow the player to change the gameObject so they can use their own if they’d like. The trickiest part of this assignment was organizing my code, as there are tons of improvements I can make to the overall structure, and storing individual screens in an array might assist with how draw function currently handles a game reset.
The current progress of the sketch can be seen below